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Week 6/7, "Midterm Post-Partum"
March 19, 2018
by
Tyler Triebold
The game I created for my midterm assignment is titled "Breakaway," for lack of a better name. As an autobiographical game, it references an actual penalty shot I took in my senior year of high school...
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Week 4, "Midterm Update"
February 26, 2018
by
Tyler Triebold
Progress on my midterm thus far has been lackluster, as working with Unity physics tends to cause a lot of problems. I have reevaluated the scope of my project many times since starting, but I am fair...
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Week 4, "Midterm Idea"
February 15, 2018
by
Tyler Triebold
For my midterm, I would like to make a game about taking a hockey penalty shot. I grew up playing hockey, and it is an important aspect of my life. I want to create a clumsy, Foddy-esque physics-based...
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Week 3, "Architecture, Performance, and Games"
February 13, 2018
by
Tyler Triebold
Software architecture refers to organization of a set of code that allows it to be more easily understood by the programmer. In relation to making a game in Unity, it is particularly important when ta...
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Week 2, "10PRINT"
February 06, 2018
by
Tyler Triebold
Platform studies are a means of entering into discussion about code specifically through the investigation of platforms on which code runs. Basically, it involves putting platforms for running code in...
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Week 1, "The Door Problem"
January 25, 2018
by
Tyler Triebold
The best sounding job, based on "The Door Problem," is the CEO. The article undershoots the importance of the role since the CEO wouldn't have much to do in that particular situation, making it sound...
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