Week 1, "The Door Problem"
The best sounding job, based on "The Door Problem," is the CEO. The article undershoots the importance of the role since the CEO wouldn't have much to do in that particular situation, making it sound like an easy job. CEOs also make the big bucks, which would be nice. The worst sounding job to me is the Concept Artist, because making gorgeous paintings of doors sounds like an extremely difficult task. Monetization Designer sounds like the weirdest job, as it seems to be at odds with the desires of a game designer to create the most enjoyable experience possible. I imagine that role would usually be filled by someone on the producing side of the project. Game development is the process of making the systems necessary to facilitate a game, and game design is tackling the details of gameplay to create an experience for the player.