Breakaway is three week project developed with the constraints of being "a short, 3D character-based autobiographical game" for my Intermediate Game Development course at the NYU Game Center. It uses wonky, restrictive controls and a surrealist perspective to detail the events of a penalty shot from my high school senior night hockey game.  All assets and code were created in Maya or Unity by me, with the exception of the sound effects.

Use WASD or the ARROW KEYS to move and the MOUSE to aim and shoot.